/*
Copyright (c) [2019年5月1日] [吴超]
[MBT_studio] is licensed under Mulan PSL v2.
You can use this software according to the terms and conditions of the Mulan PSL v2.
You may obtain a copy of Mulan PSL v2 at:
         http://license.coscl.org.cn/MulanPSL2
THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
See the Mulan PSL v2 for more details.
*/
#pragma once


#include "物理/intern/S_Physics.h"

/*inline S_Physics* f_创建Chrono物理引擎() { return 0; }

inline S_物理几何体* f_Chrono长方体几何体(vec3& v) { return 0; }
inline S_物理几何体* f_Chrono凸壳几何体(const S_三角Mesh mesh) { return 0; }

inline S_物理体* f_Chrono刚体(S_物理几何体& geom, S_物理材质& mat) { return 0; }
inline S_物理体* f_Chrono静态(S_物理几何体& geom, S_物理材质& mat) { return 0; }*/





S_Physics* f_创建Chrono物理引擎();



S_物理几何体* f_Chrono长方体几何体(const vec3& v);
S_物理几何体* f_Chrono凸壳几何体(const S_三角Mesh mesh);

S_物理体* f_Chrono刚体(S_物理几何体& geom, S_物理材质& mat);
S_物理体* f_Chrono静态(S_物理几何体& geom, S_物理材质& mat);





